SENIOR GAME DEVELOPER
Engineering immersive gaming experiences with 6+ years mastery in Unreal Engine 4/5, C++ wizardry, and multiplayer architecture. Specializing in Gameplay Ability System (GAS), cross-platform development, and transforming creative visions into playable reality.
Get to know the developer behind the code
I'm a passionate Senior Game Developer with over 6 years of professional experience crafting immersive gaming experiences. Based in Alor Setar, Malaysia (GMT+8), I've dedicated my career to mastering the art and science of game development, with a particular love for MMORPGs and RPGs – both playing and creating them. All-time favourite games : Ragnarok Online PC, Monster Hunter Series
My journey in game development has taken me from leading teams at Todak Studios (2018-2023) to shipping commercial titles like Eternal League on Epic Games Store and Steam. I specialize in Unreal Engine 4/5, C++, and the Gameplay Ability System (GAS), with deep expertise in multiplayer architecture and cross-platform development.
I'm not just a coder – I'm a gamer at heart. This dual perspective allows me to understand what makes games engaging from both the player and developer viewpoint. I thrive on solving complex technical challenges, whether it's implementing sophisticated combat systems, optimizing network replication, or architecting scalable server infrastructure.
I believe in mentorship and knowledge sharing. Throughout my career at Todak Studios, I've led and mentored development teams, fostering growth and collaboration. I'm flexible with time zones and have extensive experience working remotely with international teams, making me an effective collaborator across continents.
Bachelor of Information Technology (Game Technology)
Universiti Teknikal Malaysia Melaka (2014-2018)
I'm committed to staying at the cutting edge of game development. My GitHub portfolio showcases personal projects where I experiment with new techniques, and I actively follow industry innovations to bring the latest best practices to my work.
Shipped titles and groundbreaking developments
Sci-fi roguelike action RPG with strategic combat. Implemented GAS combat systems, companion abilities with custom VFX, and innovative glyph randomization.
Complex multiplayer systems with achievements, credentials, and rewards. Handled multiplayer architecture and database management.
Pioneered metaverse development with UE5. Led server-side implementation and cross-platform architecture for immersive VR experiences.
Time-based Top-down with advanced gameplay mechanics. Personal project showcasing Unreal Engine expertise and creative problem-solving.
Modified Lyra project with server-side multiplayer via EOS. Developed competitive gameplay features using GAS framework.
Custom multiplayer server with FiveM framework. Implemented Lua scripting, mySQL backend, and custom network security.
MFC stands for Mobile Fighting Championship is a mobile Third-Person MOBA game focus on e-Sports.
First Person Shooter game based on Unreal Engine 5 Lyra Starter template.
Tools and technologies I've mastered
Connect with me across platforms