MUHAMMAD ADIL ARIFF

SENIOR GAME DEVELOPER

Engineering immersive gaming experiences with 6+ years mastery in Unreal Engine 4/5, C++ wizardry, and multiplayer architecture. Specializing in Gameplay Ability System (GAS), cross-platform development, and transforming creative visions into playable reality.

ABOUT ME

Get to know the developer behind the code

WHO I AM

I'm a passionate Senior Game Developer with over 6 years of professional experience crafting immersive gaming experiences. Based in Alor Setar, Malaysia (GMT+8), I've dedicated my career to mastering the art and science of game development, with a particular love for MMORPGs and RPGs – both playing and creating them. All-time favourite games : Ragnarok Online PC, Monster Hunter Series

My journey in game development has taken me from leading teams at Todak Studios (2018-2023) to shipping commercial titles like Eternal League on Epic Games Store and Steam. I specialize in Unreal Engine 4/5, C++, and the Gameplay Ability System (GAS), with deep expertise in multiplayer architecture and cross-platform development.

WHAT DRIVES ME

I'm not just a coder – I'm a gamer at heart. This dual perspective allows me to understand what makes games engaging from both the player and developer viewpoint. I thrive on solving complex technical challenges, whether it's implementing sophisticated combat systems, optimizing network replication, or architecting scalable server infrastructure.

I believe in mentorship and knowledge sharing. Throughout my career at Todak Studios, I've led and mentored development teams, fostering growth and collaboration. I'm flexible with time zones and have extensive experience working remotely with international teams, making me an effective collaborator across continents.

EDUCATION & CONTINUOUS LEARNING

Bachelor of Information Technology (Game Technology)
Universiti Teknikal Malaysia Melaka (2014-2018)

I'm committed to staying at the cutting edge of game development. My GitHub portfolio showcases personal projects where I experiment with new techniques, and I actively follow industry innovations to bring the latest best practices to my work.

LANGUAGES

Malay - Native
English - Professional
6+
Years Experience
5+
Development Projects
2
Live Titles

FEATURED PROJECTS

Shipped titles and groundbreaking developments

What I Did

  • Implemented GAS combat systems
  • Architected companion abilities with custom VFX
  • Created innovative glyph randomization system
  • Migrated local storage to backend
  • Integrated Steam achievements & leaderboards
LIVE

ETERNAL LEAGUE

Sci-fi roguelike action RPG with strategic combat. Implemented GAS combat systems, companion abilities with custom VFX, and innovative glyph randomization.

UE5 C++ BLUEPRINT GAS STEAM EOS

What I Did

  • Handled complex multiplayer architecture
  • Implemented achievements system
  • Developed credentials & rewards database
  • Managed database architecture
  • Optimized network performance
SHIPPED

MASTRA

Complex multiplayer systems with achievements, credentials, and rewards. Handled multiplayer architecture and database management.

UNITY3D C# MULTIPLAYER FIREBASE

What I Did

  • Pioneered UE5 metaverse development
  • Led server-side implementation
  • Designed cross-platform architecture
  • Developed immersive VR experiences
  • Integrated cloud infrastructure

ZUUL METAVERSE

Pioneered metaverse development with UE5. Led server-side implementation and cross-platform architecture for immersive VR experiences.

UE5 C++ BLUEPRINT VR AWS

What I Did

  • Developed time-based gameplay mechanics
  • Implemented advanced top-down systems
  • Created custom C++ gameplay framework
  • Designed weapon & ability systems
  • Optimized performance for smooth gameplay

CHRONOSHOOTER

Time-based Top-down with advanced gameplay mechanics. Personal project showcasing Unreal Engine expertise and creative problem-solving.

UNREAL C++ BLUEPRINT GAMEPLAY AWS

What I Did

  • Implemented server-side multiplayer with EOS
  • Developed Bomb Defuse gameplay mode
  • Modified Lyra starter framework
  • Implemented Weapon Shop similar to Valorant and custom phase
  • Optimized network replication

ELITANT

Modified Lyra project with server-side multiplayer via EOS. Developed competitive gameplay features using GAS framework.

UE5 C++ BLUEPRINT EOS GAS LYRA

What I Did

  • Implemented custom UI and Todak brand into the game
  • Imported custom mesh (Todak logo, custom building for each gang base)
  • Customize the code to suit the game's economy
  • Implemented custom VIP streamers features
  • Optimized network for streaming issues

TODAK GTA SERVER

Custom multiplayer server with FiveM framework. Implemented Lua scripting, mySQL backend, and custom network security.

FIVEM LUA MYSQL
>

What I Did

  • Implemented server-side multiplayer with AWS Gamelift
  • Developed 3 v 3 gameplay mode
  • Handled Android/IOS build system
  • Implemented Lobby system that can handle up to 100 players
  • Optimized network replication

MFC

MFC stands for Mobile Fighting Championship is a mobile Third-Person MOBA game focus on e-Sports.

UE5 C++ BLUEPRINT AWS ANDROID/IOS JSON PHP
>

What I Did

  • Implemented server-side multiplayer with AWS Gamelift
  • Developed 5 v 5 gameplay mode
  • Implemented custom weapon with more ability to use for each weapon
  • Handled Bomb Defuse mode
  • Optimized network replication

Fortress

First Person Shooter game based on Unreal Engine 5 Lyra Starter template.

UE5 C++ BLUEPRINT AWS

TECHNICAL ARSENAL

Tools and technologies I've mastered

🎮

GAME ENGINES

  • Unreal Engine 4/5
  • Unity3D
  • Custom Frameworks
  • FiveM
  • Roblox Studio
💻

PROGRAMMING

  • C++ (Advanced)
  • Blueprint Visual Scripting
  • C# (Unity)
  • Lua Scripting
  • SQL
  • JSON
  • PHP
  • HTML
  • JavaScript
🎯

GAMEPLAY SYSTEMS

  • Gameplay Ability System
  • Combat Systems
  • AI Programming
  • Animation Integration
  • UI/UX Development
🌐

MULTIPLAYER

  • Epic Online Services
  • AWS GameLift
  • Network Replication
  • Server Architecture
  • Database Management
  • AWS DynamoDB
  • Google Firebase
🖥️

PLATFORMS

  • PC (Windows)
  • Console (PS/Xbox)
  • Mobile (iOS/Android)
  • VR Platforms
  • Steam & Epic Store
🛠️

TOOLS & TECH

  • Git Version Control
  • Perforce
  • Visual Studio / Rider
  • Autodesk Maya/3DS Max
  • Debugging & Profiling

LET'S BUILD SOMETHING EPIC

Connect with me across platforms

DISCORD
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